This project was made as a part of the coursework in CS 428 Virtual, Augmented and Mixed Reality, instructed by Dr. Andrew Johnson at the University of Illinois at Chicago during the Fall 2022 semester. The aim of the project was to create a Virtual Reality scene in a building scale, where we modify the atrium of the upcoming CDRLC building. I designed this Virtual Reality scene with my teammate Sudhanshu Basuroy. Our choice of theme for the scene was Christmas and have put various Christmas decoration up in parts of the atrium.
# | Name | Image |
---|---|---|
1 | ATM Machine | ![]() |
2 | Hot Chocolate Station | ![]() |
3 | Staircase Lamps | ![]() |
4 | Helpdesk | ![]() |
5 | Cookie Table | ![]() |
6 | Snowman | ![]() |
7 | Giftshop Table | ![]() |
8 | Basketball Hoop | ![]() |
9 | Basketball Machine | ![]() |
10 | Basketball | ![]() |
11 | Oven | ![]() |
# | Name | Image |
---|---|---|
1 | Main Sunlight | ![]() |
2 | Staircase Light | ![]() |
3 | Train Area Light | ![]() |
4 | Hot Chocolate Stand Light | ![]() |
5 | Second Lights | ![]() |
# | Name | Image |
---|---|---|
1 | Notice Board | ![]() |
2 | UIC Banner | ![]() |
3 | Christmas Banner | ![]() |
4 | Christmas Wishes Wide Banner | ![]() |
5 | Rug | ![]() |
6 | Money | ![]() |
7 | Sparky | ![]() |
8 | Treats Station Banner | ![]() |
9 | Christmas Store Banner | ![]() |
10 | Teleport Board | ![]() |
# | Name | Image |
---|---|---|
1 | Fan | ![]() |
2 | Drone | ![]() |
3 | Reindeer | ![]() |
4 | Toy Train | ![]() |
# | Name | Image | |
---|---|---|---|
1 | Christmas Gifts | ![]() |
Giftbox Falling |
2 | Tray | ![]() |
Tray Falling |
3 | Cookie | ![]() |
None |
4 | Pound Cake | ![]() |
None |
5 | Paper Cup | ![]() |
Cup Falling |
6 | Toy Reindeer | ![]() |
None |
7 | Santa Hat | ![]() |
None |
8 | Christmas Stocking | ![]() |
None |
9 | Christmas Mug | ![]() |
Cup Falling |
10 | Chocolate | ![]() |
None |
11 | Candy Cane | ![]() |
None |
12 | Apple Pie | ![]() |
None |
13 | Money | ![]() |
None |
# | Name | Image |
---|---|---|
1 | Fan | ![]() |
2 | Chandelier | ![]() |
3 | Christmas Tree | ![]() |
4 | Banners | ![]() |
# | Name | Image |
---|---|---|
1 | Hot Chocolate Machine | ![]() |
2 | Oven | ![]() |
3 | Basketball Machine | ![]() |
4 | ATM Machine | ![]() |
# | Name | Image |
---|---|---|
1 | Drone | ![]() |
2 | Reindeer | ![]() |
# | Name | Image |
---|---|---|
1 | Snow Falling | ![]() |
2 | Hot Chocolate Pouring from Hot Chocolate Machine | ![]() |
# | Name | Image | |
---|---|---|---|
1 | Lever Near Reindeer | ![]() |
Triggers motion of reindeer through scene |
2 | Lever Near Tree | ![]() |
Plays a sound and makes the christmas tree rotate |
# | Name | Image |
---|---|---|
1 | Location 1 | ![]() |
2 | Location 2 | ![]() |
3 | Location 3 | ![]() |
4 | Location 4 | ![]() |
5 | Location 5 | ![]() |
6 | Location 6 | ![]() |
Building a space is a time-consuming process and cost-intensive. When developing a building, a lot of factors need to be accounted for, such as the design ideas, the aesthetics, the utility of the space and so on. This is where Virtual Reality technology could come in handy as it would allow for a virtual understanding of the space before the actual development is completed.
Using Virtual Reality technology, individuals could be introduced to a future environment where they would work, live or even just visit. Buildings are of different forms and space and they serve different purposes. For example, a building could be a functioning office or could be a simple commemorative space. And while, money is the primary source to build these spaces, their might also by individual intrinsic factors like thoughts, beliefs and emptions attached to a living space, thus increasing the list of design considerations. Therefore, the first way I would use Virtual Reality Technology would be to involve stakeholders of the building in the design process. These stakeholders such as investors, trustees, and so are the key decision makers in the design process and highlighting the key aspects of a space would be pertinent. For example, when a company wants to build a new office tower, the ability to walk through the whole building in the virtual reality mode would allow the decision makers to understand how their resources and ideas are going to be implemented on the ground, thus increasing confidence in the design idea. It could also help them modify their designs before the building is actually built, thus saving important resources.
Another way Virtual Reality technology can be used is when there is a need to attract individuals to an upcoming building. Since the building is not tangible yet, using VR could help give a better idea to individuals about the space. For example, a school could be building a new student recreation facility with the next 6 months, so to attract potential new students, the school could show a VR representation of the recreations facility and the amenities they intend to provide with it.
A few considerations need to be made before implementing this, such as the fact that not everyone owns a VR headset hence this solution may not be very cost efficient. Also individuals make take time to adapt to the use of a VR headset, thus it is important that they are first made comfortable with the headset before they actually tour the building. Lastly, walking around a virtual building requires a lot of space, cause you still have to walk in the real world, hence adding functions to teleport through the building is important.
In conclusion, I believe, taking the considerations into account, if one is able to develop application, it would be useful as it would give individuals a true representation of what they are being expected to imagine.